SimPocalypse

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Plays
76,899
Ratings
327
Favorites
249
Published
Dec 4, 2020

Description

Notice:
*The game is still evolving and there still might be some bugs, so please don't be too harsh on us, we are doing our best to improve the game further.
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Simpocalypse is a post-apocalyptic civilization simulator game, where you manage & lead your settlement to become a global empire!

-> Survive the post-apocalyptic times
-> Rebuild the pillars of modern civilization
-> Manage your citizens to create a powerful establishment
-> Choose your own path with a massive research tree and Advance your civilization into the new heights
-> Trade the Global Market to your advantage
-> Post-apocalyptic world conquering - Dominate & Control the World
-> Speed up and automate gameplay actions

Simpocalypse Discord server: https://discord.gg/ZZDvEuR

Controls

You only need a mouse, and the rest is explained in game.

* You can play the game in fullscreen mode for a better experience

Hotkeys:
F : toggle fullscreen mode
Space : pause/unpause
Esc : Close current popup/open in-game menu if none open
+/- : increase/reduce game speed
Hold Ctrl + 1-5 : While holding, change build/produce amount from 1->OCD
Hold Shift + 1-7 : WHile holding, change assign amount from 1->OCD

Some other tips for playing:
- Options to assign/build more than 1 at a time are unlocked after 5th Mission
- Many things have tooltips, use them for more info :)
- You can click on the "build queue" at the top right to be able to remove/Change build assignments

February 25, 2021

Our biggest update to date - Combat Rework is out! v0.7.0.0 Hello everyone, we have a special announcement to share today! Our team has managed to complete one of the biggest updates of SimPocalypse to date - Combat Rework, which was just released and is now waiting for the very first players to check the changes.
NEW map & combat graphics: - vastly revamped graphics of all the maps to look much better, as well as improved the procedural generation of it - new tank images – each tank type (mobile, defensive...) will now have a different image to be able to easily differentiate between them - improved animations, explosions & sounds in battles - battle panel improved to be cleaner and clearer - added different combat formations to help you position your tanks better quickly - world map and territories will now have different terrain vegetation to make for a much more immersive experience - starting tank parts and new parts found will also match territory terrain
NEW tank parts & combine system: - completely reworked the UI of inventory and how parts are utilized - parts now have an additional speciality based on terrain where you find/get them. - A tank can have only the parts of same type and speciality - filter & sort options added to inventory - added a combine system, that allows you to join the same type of parts into new, stronger version. - no limit on how many pending parts there can be (i.e. wasting them) - parts with higher stats or special ammo types will now also have a slight uranium cost, giving uranium a much bigger meaning
NEW combat active skills & research upgrades - added 2 new active skills that you can use during combat to help you defeat tougher opponents via the support from support planes (unlocked and upgraded via research) - added ability to have tanks aim at your will and optimize their performance - added a convenient aim priority option during battles to optimize their performance - research upgrades added for more inventory slots - added customizable hotkeys for all these skills
& to quickly sum-up some other game updates: - REWORKED military colonies - IMPROVED progression and balance - IMPROVED performance on various maps and during battle - IMPROVED player onboarding - overlay on the battle to help guide new players better - various other bugfixes and other improvements
COMING NEXT There are still many more things we wanted to improve with the combat (more automation/QoL options), but couldn’t fit all in this update. We will still be addressing many things in future updates, particularly with the next upcoming major ‘’Nuclear Update’’, where we will modernize the WHOLE UI of the game! So some things, we deliberately didn't completely polish with this update, as they will be getting a bigger rework soon anyway :)
We hope you enjoy the update – let us know what you think and what else you would like to see changed/added in future updates! If you'd take a minute to rate our game wherever you are playing on, that would also be extremely helpful to us! There is a ton more we still have in store for you :)
To stay tuned follow our work-in-progress via: Discord: https://discord.gg/NPX8NzXFxt Twitter: https://twitter.com/GamesGamex -SimPocalypse Team

January 20, 2021

Hello everyone! We are continually developing the game as promised, and will be releasing big update batches from now on to optimize our development (unless it is a smaller hotfix). The first big batch – “Progression Part 1” is out today :)
So, what does the latest update bring to the game? - NEW: Introducing the first urbanistic advancements for housing! When there's a lack of space, build towards the sky! - NEW: Added a new tier of “unlimited” upgrades to Mining Plans, Factories and War Factories. Keep your production on par with your expansion efforts! Works with different Buy Amounts! - NEW: The cost of colonies will now scale - NEW: Option to cancel colonizations in progress - CHANGE: Other late-game progression and balancing improvements (added different unlock conditions for formation slots, house costs adjusted, faster gain of research points...) - CHANGE: Increased building research production boosts from 5% to 25% per level - CHANGE: Changed research upgrades to be hidden until their predecessor unlocked, to add some exploration as well as simplify the research tree for new users - BUGFIXES: Resolved various bugs (issues with canceling/modifying queue, queue canceling/demolishing not properly refunding, bugged map offset when clicking on a region...) - Several display issues, and mini improvements done (Updated various translations, Added estimate of new citizens gained per day...)
You can find full patch notes in-game Settings → Patch notes.
*We have slightly raised the full version price with this update, as there's been a ton of content and polish added already. The price will be raised a bit more as we add another few huge updates to the game in the following months, so if you'd like to get the best price for the full version on Steam before we raise it again, you might want to buy it ASAP → you will get all planned future updates on it for free :)
*BTW: If you haven't checked yet, feel free to check out our development roadmap for SimPocalypse, to which we are fully committing, and working on our goals to deliver the best possible version of the game. There is a LOT we have planned until the end of Q1 2021, so be prepared! https://www.simpocalypse.com/roadmap
Hope you find the update interesting, we're now focusing further on the next, even bigger, updates to come! 😉
-SimPocalypse Team

January 6, 2021

Hello everyone! First, we wanted to let you know that we published our updated development Roadmap publicly here: https://www.simpocalypse.com/roadmap It will give you a better idea of the main updates we have planned for the game up till end of March. We will keep it updated regularly, so you can keep track of our progress While we will still be doing separate minor updates to address any issues quickly, we will mostly be batching updates to optimize our development time. The first bigger batch "Progression Part 1" is planned to be released by end of next week, and it will deliver bigger late game balancing/progression and gameplay improvements. AG version has been updated to v0.5.0.10 just now: v0.5.0.8 BUGFIX: Auto exploring to new Regions will now work properly, HOWEVER only for conquered regions after this update. There was an issue where colonization did not initialize some things properly, so this will unfortunately not work for past conquered colonies that had this issue. BUGFIX: Colonized regions will now properly initalize all territory boosts CHANGE: Reduced flicker bug of exploring progress bar CHANGE: Some other minor display fixes done like adding number formatting where it was missing v0.5.0.9 BUGFIX: Continent to conquer text always showing 0/7 BUGFIX: Fixed an issue with some players getting "black screen" when speeding through battles. There's a chance it might still happen, but should at least allow you to play without reloading the game. A full fix to this will be resolved with upcoming performance improvements. BUGFIX: Toxicity sometimes showed as NaN BUGFIX: Fixed an issue, where last cycle of build queue would not properly refresh the building data BUGFIX: Fixed an issue with Auto Rations setting, where it would uncontrolably flicker indefinitely v0.5.0.10 BUGFIX: Fixed an issue where market was easily exploited to gain guaranteed profits by buying/selling immediately. BUGFIX: Fixed an issue where button to start the game was not visible on some devices with bigger display text. BUGFIX: Connectivity bonus from cars will now be properly recalculated if you sell them/your population changes. BUGFIX: Colonies will now properly detect if a region is conquered already, or another colony was setup there already, and prevent it from expanding there. CHANGE: Added info on territories conquered and explored while hovering over regions on world view. CHANGE: OCD will now allow assigning citizens when you have enough to assign up to max, even though not enough for the next OCD point BUGFIX: Fixed an issue where "territories to conquer" would not refresh properly when first visiting a region. DISPLAY: In corpus upgrade, changed text for aura amount to be clearer. DISPLAY: Removed Average price from market, as it is mostly meaningless, and could lead to confusion about what it meant exactly. DISPLAY: Changed item prices in market to 3 decimals to work in all cases properly Let this be a first small taste of updates to come in early 2021 :slight_smile:
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